3D Modeling, Lighting & Material — Parmida Azizinejad
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3D · Lighting · 2025

3D Modeling,
Lighting &
Material

Client 3D Modeling, Lighting & Material
Year 2025
Role 3D Artist · Renderer
Scope Modeling · Lighting · Materials
3D Modeling, Lighting & Material
(01) Overview

This project focused on enhancing a 3D scene by applying realistic materials and lighting setups. The goal was to explore photorealistic rendering and improve the visual presentation of the scene.

The process involved material creation and shader adjustments, alongside a carefully crafted lighting setup using Arnold Renderer to achieve depth, realism, and visual impact.

Each decision — from surface properties to light placement — was made to push the scene toward a convincing, photorealistic result.

(02) Tools
Autodesk Maya Arnold Renderer Material Creation Shader Adjustments Lighting Setup Scene Setup